Mem_max_heapsize_dedicated 1024 //Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) Mod_dont_load_vertices 1 //For the dedicated server, supress loading model vertex data Sv_client_predict 1 //This can be used to force the value of cl_predict for connected clients (only while they are connected). server client-side lag control settings Net_splitrate 1 //Number of fragments for a splitpacket that can be sent per frame Net_splitpacket_maxrate 786400 //Max bytes per second when queueing splitpacket chunks Net_maxfilesizeĐ //Maximum allowed file size for uploading in MB Net_maxcleartime 0.001 //Max number of seconds we can wait for next packets to be sent based on rate setting (0 = no limit). server remote connection protection settings Sv_logfile 0 //Log server information in the log file. Sv_forcepreload 1 //Force server side preloading. preload to avoid in game disk stutters Sv_region 255 // 0=US - East, 1=US - West, 2=South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa, 255=World (default) > "Apocalypse.log" echo (%date%)(%time%) Apocalypse is now restarting.Įcho (%date%)(%time%) WARNING: srcds closed or crashed, restarting in 20 sec.Įcho (%date%)(%time%) STARTING SERVER in 10 seconds. > "Apocalypse.log" echo (%date%)(%time%) Crash or Close detected! > "Apocalypse.log" echo (%date%)(%time%) Watching Apocalypse for crashes.Įcho (%date%)(%time%) Crash or Close detected! > "Apocalypse.log" echo (%date%)(%time%) Apocalypse is now ONLINE :: This is a return point in case the server crashes or is closedĮcho (%date%)(%time%) Apocalypse is now ONLINE > "Apocalypse.log" echo (%date%)(%time%) Apocalypse is now starting. > "Apocalypse.log" echo (%date%)(%time%) SRCDS Guardian has been started! The game has one or two active developers working on it, and they are unpaid so no motivation to develop anything outside of bug fixes (not really) or just quality of life changes for map makers of which there is maybe one good map maker (adanaxis).Īs to another side effect of low player base is that people tend to get into fights, and this leads to teams breaking apart rather easily and players not wanting to join with people they dislike, which harms games progress on another front.REM Run the batch with > "Apocalypse.log" echo. Therefore with huge drain at both ends of spectrum of new players and older players, its not hard to see how if a new person stumbles upon game they'd only play for maybe 2 hours before realising no one plays it. The best players lost interest due to having beaten the game at the highest realistic difficulties solo, and dropped the game almost entirely. Older players play less due to no ranking system in any way, only reason to play for them would be for solid game play or just to play with friends which is generally impossible when no one takes it seriously. The barrier to entry is extremely high on higher difficulties with poor play generally not tolerated. This combined with low playerbase can cause a new player not able to find any local games, and play solo which is quite boring for majority of people. Game has no match making so if you don't have the filter for challenge mode, any low level player can join high difficulty and either die and uninstall or get kicked and uninstall. Original AS only had one campaign which was jacobs, most the voice acting is pulled from UT2k4 verison of the game. It's pretty old and was basically made to test source engine. it lacks some bit of content like maybe new map(s), weapons or playable characters? - 93 campaigns/maps (around 50% don't deserve any attention but still enough) Workshop 28 weapons, 8 playable characters. it doesn't have cases for case openings - Correct it isn't MOBA/RPG/MMO ♥♥♥♥♥♥♥♥ like Dota 2, LoL, or any other crap like that - Ditto it isn't competetive ♥♥♥♥♥♥♥♥ like CS:GO - What kind of "♥♥♥♥♥♥♥♥" this game requires to get same amount of players like CS:GO? it is best played with friends - How does that affects playerbase? Any game is better played with friends if it's online multiplayer. One thing for sure it's a third person view, top down perspective game. it is a vertical coop game - Whatever that means. it doesn't have cosmetics - 493 (sound, skins, UIelements and more Add-ons) What's that called if not cosmetics? Workshop it lacks some bit of content like maybe new map(s), weapons or playable characters? it doesn't have cases for case openings it isn't MOBA/RPG/MMO ♥♥♥♥♥♥♥♥ like Dota 2, LoL, or any other crap like that it isn't competetive ♥♥♥♥♥♥♥♥ like CS:GO
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